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Living in Buenos Aires Blog

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Welcome to cnsmisc.angelcities

The site for miscellaneous ideas and stuff by Clive Nigel Savill

SEE END FOR OTHER SITES

 

CONTENTS;

THREE POEMS

DARK SIDE OF THE MUNCHER                          

SOUL OF THE WHALE

THE BIG TREE

 

Link to chess

THREE DIMENSIONAL CHESS

THE GRID     

THE MOVES

THE BOARD

 

 

At the moment I have only got three poems here, and although there are one or two more, I have no plans to add them, as so many people just do not seem to understand my sense of humour. Tramps is very amusing, in my opinion, but when I went round with a badge saying ‘fight poverty, throw a brick at a tramp’, people threw fits! Literally. One person even yanked it off my lapel and dropped it in a pint of beer! The prose tramps says we should round them up and throw them in an old quarry, and pelt them to death with housebricks, and that the worst of them should have targets painted on them to make them easier to hit. Just what would these people make of that?

 

Someone at Lewisham council sent me a letter telling me that my letter to them was obscene, and that if there was any more, she would instruct her staff not to open my letters. All I did was write on a form that asked if there was any special reason why I shouldn't have to pay poll tax was 'whores and drink cost money'. Sometimes I wonder why I bother!

 

I remember once years ago, walking home from Lewisham, and coming across a dead pigeon. I had the amazing idea of kicking it along the ground as though it was just another piece of litter, and you just wouldn't believe the response I got! Within yards, two people had thrown fits. A lorry driver pulled up and the man driving it screamed out "Oi, what do you think your doing". I tried to explain, but I was laughing, and I don't think I made much sense.

 

If Monty Python's dead parrot sketch is funny, why isn't it funny when I kick a dead pigeon along the ground? Have I missed something? It's got to be at least as funny as stumbling on someone having sex with a dead body, and don't tell me you wouldn't die laughing if you chanced across someone frantically going at a dead body. And why not? The 'victim' wouldn't be in a position to complain, I mean, she or he would be dead, unless of course the perpetrator had made a mistake and the body belonged to someone having a nap.

 

I wrote Soul of the Whale, and started Dark Side of the Muncher about 4 years ago, while learning to use a PC at Action for Employment in Lewisham. As the elephant murders someone, maybe I should have called it The Dead Human Sketch? Even with the narrowest banner ad, this first page will probably go over to a few lines above Muncher, and as different computers and printers put different numbers of words per line, it would not be possible to fix it so that many people get a neat printout. You would be well advised to left click and select, and print pages individually, which would still leave at 7 the number of pages needed. Print preview under file may give you the impression that this page will not fit on one page, but it should do if you don't select the banner ad. If you get extra blank lines with Netscape Navigator, use Internet Explorer, presupposing Bill Gates has allowed you a choice. Muncher has exploded to 9 verses in a very short space of time, and prints out best with 3 verses on each of 3 pages. The last 3 verses are a tight squeeze, but the majority of set ups should manage it. I had to rearrange the last four lines of the 9th verse into 3 lines to enable this, and have put comma’s where the ends of lines should be. Soul of the Whale and The Big Tree should be printed on one page. 3D chess should print out on 2 pages. To do this, select down 4 paragraphs to above the queen, then from the queen to the end.

 

DARK SIDE OF THE MUNCHER

 

HEPHALUMP

A MAGNIFICENT MAJESTIC MUNCHING MACHINE

A MARAUDING MONOCHROME MONSTROSITY

A MISCHIEVOUS SCRUMPER

CLAD IN CRUMPLY RUBBER BLUBBER

GRUFF GRUMPY GROSS AND GRUMBLY

A GRIZZLY GRAPHITE GOLIATH

A FEISTY COLOSSAL

FIBRE FUELLED FOSSIL

A TESTY TOWERING TERMINATOR

OF TREE SHRUB AND GRASS

YOU HEFT SHUNT AND MANOEUVRE

YOUR SINUOUS TAPERING HOOVER

THROUGH JUNGLE FOREST AND SCRUB

HUFFING AND PUFFING

AS YOU PLUNDER AND GULP

VEGETATION BUNS AND BANANAS

 

ELEPHANT

IRON FIRE AND SCREAMING STEAM

A RESONANT ROGUE RECEPTACLE

DRIVEN BY A ROILING SCARLET STREAM

A MEGALITH GROWN FROM MUSCLE AND BONE

A MONOLITH FORGED FROM LIVING STONE

AN ANIMATED GRANITE LEVIATHAN

A GRUESOME GROTESQUE

OCTOPUS BURLESQUE

A MISSING LINK

TO LONG EXTINCT

MALEVOLENT MASTODON AND MAMMOTH

FEROCIOUS NEMESIS

OF NEANDERTHALENSIS

BIG BELLIGERENT BEHEMOTHS

THAT BELLOWED LIKE INSANE

DIESEL POWERED TRAIN

A DEAFENING CRESCENDO

A DEMONSTRATION OF POWER

A DEMONSTRATION OF PAIN

A GHASTLY GOTHIC CACOPHONY

A CHILLING BELLICOSE CHALLENGE

A GHOSTLY GUTTURAL REFRAIN

 

HEPHALUMP

A HARD GRAVEYARD GUARD

A SEETHING SURREAL SENTINEL

SHROUDED IN DAMAGED DAMP CEMENT

A CEMETERY STATUE

CRUMBLY CRACKED AND SPENT

ANTIQUATED AND ABLATED

PRIMEVAL AND DATED

AN IMMENSE SENSITIVE SENTIENCE

FROM AN AGE OF LIMITLESS LUSH RAINFOREST

TOUGH TOOTHY TIGER

AND HUNGRY HOMINID HUNTER

VICIOUS SCHEMING BRUTES

THAT TRACKED AND DESPATCHED

YOUR ANCESTORS

BUTCHERING THEIR BODIES

TO MAKE STEAK STEW AND SAUSAGE

 

TODAY IT IS A MANS TURN 

TO BE HUNTED AND SHUNTED

TODAY A MAN WILL BE GORED BY A TIMELORD

STOMPED GROUND AND POUNDED

BY A MACHO RAMPAGING MOUNTAIN

FOURTEEN THOUSAND POUNDS

OF ROUGH HEWN SLATE

ANCIENT PRIMORDIAL ANGER

AWESOME PREMEDITATED HATE

PRIMED AND READY TO KILL

READY FOR THE RITUAL

READY FOR THE THRILL

THE REPUGNANT RITE OF PASSAGE

THAT RIPS TEARS AND SMASHES

THE MAD FRANTIC DASH

THAT REDUCES A PERSON TO TRASH

 

HEPHALUMP

A PRIMITIVE PLODDING PRIMA DONNA

CALCULATING KEEN AND MEAN

NOT IN THE LEAST CONCERNED

AT THE PROSPECT OF CAUSING A SCENE

ITS ELONGATED ACCESSORIES BURNISHED

TO A GLEAMING ALBINO SHEEN

HIS GRITTY BLACK MUD PACK

ESCAPING BACK TO EARTH

AS A DRY DRIZZLE OF DUST AND CRUST

HIS TRUMPET WARMED UP AND READY

HE STANDS HIS GROUND

IMMOBILE UNMOVING

MAKING NO SOUND

BURNING TO GO BERSERK

YEARNING TO GET TO WORK

 

HEPHALUMP

DULL WEATHERED LEAD

WITH A VULCANISED TREAD

A VORACIOUS METAL JUGGERNAUT

WAITING AT THE GATE

FOR ONE OF THE SAVAGES

TO KEEP A DATE WITH FATE

WAITING FOR IT TO WANDER WITHIN RANGE

WAITING TO CORNER IT

WAITING TO POUNCE

DULY PROVOKED

IT WILL INFLATE

THEN UNLEASH A CRAZED JAZZ ROAR!

CHARGE!!

THEN MOW HIM DOWN

WITHOUT PITY OR PAUSE

FLATTENING HIM LIKE A HOPELESS HARE

THAT FAILED TO HOP FROM HALOGEN GLARE

THEN BACK UP AND STOMP ON HIM

TILL ALL THAT REMAINS

IS A CRIMSON RED PANCAKE

RED WITH MAN'S OWN KETCHUP

A SIZEABLE SLICE OF HUMAN SPAM

MARINATING IN A GALLON

OF GOOEY MAROON JAM

 

A MAN HAS BEEN REQUISITIONED

HIS BODY HAS BEEN RECLAIMED

HE HAS BEEN COMMANDEERED

FOR AN ODIOUS AND UNTOWARD PURPOSE

HE HAS BEEN POACHED

FROM THE COMFORT AND SECURITY OF CIVILIZATION

AND RE-ENGINEERED TO FUNCTION

AS A FLAME COLOURED GENERATOR OF NON-HUMANE LIFE

YET MAN LIVES ON IN BRASH ABUNDANCE

HE FORMS A DENSE FESTERING PRESENCE

ON THE EARTH'S FERTILE PERIPHERY

AN EVER MULTIPLYING MAMMALIAN MASS

AN ENVELOPING EXCESS OF AMINO ACIDS AND FLESH

MINUS ONE BUMBLING INCUMBENT

RENDERED INSIGNIFICANT IN THE VERTICAL DEPARTMENT

COURTESY OF A RAGING IVORY ARMED ERIPHUNT

 

A MAN HAS BEEN DISPOSED OF

HE HAS BEEN TRODDEN ON TRAMPLED AND SQUASHED

HE HAS BEEN DENIED THE OPPORTUNITY

OF CONTINUED EXISTENCE

HE HAS SEEN THE DARK SIDE OF THE MUNCHER

AND WILL NEVER SEE THE LIGHT AGAIN

WHAT WAS ONCE A VIBRANT PINK HUMANOID

HAS BEEN REPOSSESSED RIPPED APART AND REDISTRIBUTED

HIS COMPONENTS WILL BE UTILIZED CONSUMED AND RECYCLED

WITHOUT COMPUNCTION CONCERN OR REMORSE

HIS PROTEIN AND FAT WILL FEED CARNIVORE AND CAT

HIS ELEMENTS WILL BE EXCRETED

NOURISHING THE GREEDY GREEN PARASITES

THAT VIOLATE THE DEEP RICH MANTLE

AND STRAIN TO CARESS THE SLOWLY CIRCLING SUN

FUSION FABRICATED FOLIAGE WILL FLOURISH

DRIVEN BY A BY A DAWN TO DUSK DRENCHING

OF LIFE SUSTAINING QUANTA

FURNISHING THE SAVANNAH WITH A RICH FIBROUS FUEL

FOR THE COUNTLESS SPECIES OF HERBIVORE

THAT GARNISH AND GRAZE THE LAND

 

EPHELUMP AFTERLIFE

A FABULOUS FANTASY DREAMWORLD

WHERE HEPHALUMPS WANDER

WARM AND CONTENT

BENEATH A PERMANENT PINK PYRE

HAEMOGLOBIN CLOUDS

RAIN ICE WHITE PEPPERMINT PEBBLES

AN INFINITY OF TREES

PRODUCE UNLIMITED QUANTITIES

OF DATES TANGERINES

AND FLUFFY PLUMP LUMPS

OF GUMMY MARSHMALLOW

A YUMMY TUMMY FILLER

FOR A HUNGRY CEREAL KILLER

VAST SWATHS OF DULL BLUE WHEAT

RUSTLE IN A DELICATE INTERMITTENT BREEZE

HUGE STANDS OF LUSH GREEN SUGAR CANE

WAIT TO BE CRUNCHED AND MUNCHED

GIANT MERINGUES FULL OF STICKY BEIGE CREAM

AND SUCCULENT MORELLO CHERRIES

APPEAR AS IF BY MAGIC

AS DO GOBSTOPPERS AND DONUTS

THE SIZE OF COCONUTS

ALL THE WHILE, THE REASSURING RUMBLE

OF PACHYDERMS, PUNCTURE AND PUNCTUATE

THEIR TIMELESS TRANQUIL PARADISE

 

 

        SOUL OF THE WHALE

 

SLIPPING AND SLIDING THE VISCOUS RIPPLING ETHER

GLIDING FROM ONE LIVING LIQUID CONTINENT TO ANOTHER

IMMERSED IN A WORLD OF SUNLIGHT, CERTAINTY AND SERENITY

A WORLD OF WAVES, WIND, WEIGHTLESSNESS AND WAITING

WAITING TO BE BORN, WAITING TO LIVE, WAITING TO SING

WAITING TO SING THE SONGS THAT RAGED THROUGH THE OCEANS

COUNTLESS MILLENNIA BEFORE MAN ARRIVED

THE SONGS THAT FEED, THE SONGS THAT FEEL

THE SONGS THAT REVERBERATE EVERY LAST DROP

OF EARTH'S IMMENSE OCEANS

THE SONGS THAT BURN THROUGH THE SOUL

OF EVERY LIVING LEVIATHAN

 

While writing about the giant sequoia for grow your own house, it occurred to me that trees are anodes that absorb photons from the sun, making the sun a cathode. This resulted in me writing The Big Tree, mostly on the 26th of July.

 

THE BIG TREE

 

GIANT UNMOVING ANODES

IMMUNE TO GRAVITY, IMMUNE TO TIME

GODS THAT THRIVE FOR A THOUSAND YEARS

OLD WHEN THE MAMMOTH BECAME EXTINCT

OLDER STILL WHEN MAN INVADED ITS TERRITORY

THEY WATCHED HIM EXTERMINATE THE BUFFALO

THEY WATCHED HIM EXTERMINATE EACH OTHER

THEY WATCHED HIM DESECRATE THE LAND

WITH COUNTLESS CHEMICALS AND COMPOUNDS

THEY WATCHED THE CITIES BEING BUILT

THEY WATCHED HIM SHOOT IMMENSE METAL BULLETS

SCREAMING TOWARD THE STARS

 

 

THREE DIMENSIONAL CHESS

 

THE GRID

 

I had the original idea many years ago, but other projects and my health conspired to stop me developing it. The basic idea was that 3 dimensional chess could only be as good as classic 2 dimensional chess, if its parameters were taken into a 3 dimensional format. That is, you would need about the same number of pieces, with about the same range of powers, and the same number of squares. This does in fact indicate only one really plausible grid. If there was a 2 X 2 grid in front of each player, this clearly would not seem enough, even to a human brain. If the grid was 3 X 3, it would still seem a bit constrained, but a 4 X 4 grid would result in 80 squares, and that's with just one square between opposing pieces. But if you had a grid 3 tall and 4 wide, this should seem sufficient. If the matrix was 5 long, this would give 60 squares, which is 4 less than old style chess. As a gap of just 1 square is too close, a grid of 3 X 4 X 6 could be used, which would give 72 squares, which is just 8 more squares than in conventional chess.

 

THE MOVES

 

If you transfer the moves of 2D chess into 3 dimensions, the pieces would be able to move in more directions, but would not be able to get to as many squares. A rook for example would be able to move in 6 directions, which is a 50% increase, but it would only be able to get to 10 squares in one move at most, as opposed to 14 in conventional chess. It would also need up to 3 moves to get to any other square, as opposed to 2 in conventional chess. Maybe it could be allowed to do a 90° turn during one move, but only in a vertical plane, and with taking when such a move is executed not allowed.

 

A piece that could make any of 8 moves through the corners is an obvious possibility. This is the same number of directions that an old style queen can move in, but as it would only be able to get I to 12 squares it may not be necessary to restrict it to moving 1 square at a time. One problem with such a piece would be that It would be able to threaten four pieces on the 5th or 6th layers simultaneously, if it got to one of the middle squares on the 3rd or 4th layer. In some ways such a piece would be like a knight, only it would never be able to get to more than about a quarter of the squares on the board, which would not be a lot of use.

 

In 3 dimensional chess a bishop would be able to move in 12 directions, which is an addition of 8, and would result in it being able to threaten so many pieces after moving that it would ruin the game. The solution could be to allow it to move like a 2D bishop horizontally, and allow it to move vertically like a rook. A cute way to restrict it to moving in 4 directions, and still have access to all of the layers, would be to allow what I call internal moves. By this I mean it would point in 4 directions on 1 plane like a conventional bishop, but could be rotated 90° and left on the same square so as to point in 4 directions on either of the other 2 planes, which would count as 1 move. Diagonal moves would not be able to penetrate as deeply, but this would be compensated for by the fact that the pieces would be closer. Maybe bishops should be allowed to bounce off the sides of the board, enabling them to strike deeper into enemy territory?

 

You would expect that with a 3 dimensional analogue of conventional chess, you would end up with at least a few more squares, pieces, and types of piece. As knights may not work well in 3 dimensions, a wider range of bishops would probably be the solution. You could have 3 pairs of rooky bishops, as above. One pair would move in any of 4 directions in a horizontal plane, another pair would make edge moves in a vertical plane in front of the players, and a pair that would move in a vertical plane passing through the players. In addition there could be a rotatable bishop, which, with the king, queen and 2 rooks, would give 11 pieces for the back layer. 10 pieces, with nothing in the middle 2 squares, or the 2 squares either side, would look better, and would be closer to the 8 of classic chess. Maybe 1 king and queen, 3 rooks, 3 rooky bishops, and 2 rotatable bishops would be best? To prevent there from being so many pieces that move and take like rooks, the bishops could be allowed to make such moves to get from layer to layer, but not be allowed to take in these directions. As it would be so much harder to get a row of face moving pieces, bishops taking rook fashion may prove to be better.

 

Being the most powerful piece on the board, the queen would be the hardest one to get right, and what may look like the best solution may cause problems in practice. Being able to move in 18 directions is obviously not on, but a small increase in the number of directions it could move may be a good idea. Maybe it could be like a 2D queen, but with the additional ability to move up and down like a rook. But this would leave it with a severe inability to reach squares on the same vertical layer as itself. But if it could move in a vertical plane like a queen, and backwards and forwards like a rook, it would have only 1 direction of threat to the squares and pieces ahead and behind. The obvious solution would be to allow it to move like a conventional queen in anyone of three planes. That is, it could be allowed to make an internal move, as suggested for the bishop.

 

The king could be allowed to move any 1 square in the vertical layer it resides, or make one face move backwards or forwards. This would be 2 more than in 2D chess, which would make mating harder. This would be better than making it easier, or the games would not last very long. Castling would probably not be a good idea, but if it was retained it would have to take the form of allowing the king to move from corner to corner, if there was nothing in either of the middle squares.

 

Clearly it would not be a good idea to allow pawns to move 2 squares forward on their first move, which would also do away with the strange move known as en passant. As there would be more pawns, and they could get to the opposite end in 4 moves, it may not be a good idea to allow queening, but allowing pawns to be made at least a bit more powerful would probably work well. Maybe they could be allowed to move either backwards or forwards. Alternatively they could be made into rooks, but only be allowed to move 1 square at a time. There would have to be restrictions on the directions they were allowed to take in, as 12 would be far too high.

 

If the second layer was filled with pawns there would be 12, which is 4 more than in conventional chess. But it may leave players vulnerable not to have something in the middle 2 squares, so 2 slightly more powerful pieces could be put there. Maybe they could be allowed to move backwards, or be like rooks, but restricted to moving 1 square at a time? I quite like the idea of 'entangling' them, wherein if one was taken, the player would have the option of taking the piece that had taken it, irrespective of its position on the board. This could be restricted to allowing it to take the piece only if it was a pawn, or other specific piece or pieces. It could also be restricted to only being allowed to take it if it was on the same or second layer, and only on the next move.

 

THE BOARD

 

A simple futuristic board could be fashioned by bending a clear piece of thermoplastic 180°, in two places, around a heated pipe. Visibility and access could be improved by leaving a longer space between the playing squares and the curved sections. Visibility could also be improved by having half the squares marked in some way, instead of having them black, which could be achieved by stamping the board between hot embossed plates before bending it. Alternatively, you could apply three pieces of thin clear plastic with a dozen holes apiece to the layers, or apply 36 clear piece of plastic. Another option would be to apply 36 patches of slightly smoked varnish or resin through a stencil. Alternatively you could use resin and a mould, which would allow strengthening ridges to be used, reducing the volume and weight of material needed. This would be cheaper, but I doubt it would look so good. A rod with a hook or loop on one end could be used to make it easier to move and take pieces.

 

Back to top

 

Original version © Copyright Clive Nigel Savill August 2002

This version © Copyright Clive Nigel Savill April 2003

Last revised 10th April

 

Three other sites by Clive Nigel Savill;

thehumanraces                   therealitybehindrelativity

growyourownhouse           .angelcities.com